It was a sane enemy design that would appear in a real game, and there were very few enemies like this. I liked the piranha because I could easily tell what it was. After going underwater I encountered two new enemies: a giant piranha and some kind of spiky bottom feeder thing. The water transparency made things a bit harder to see, but it's tolerable. There was nowhere to go but into the water, so down I went. And again there were no monsters or anything, but pretty soon I had reached a cliff above the water. It was a very simple song with a lot of abrupt pauses, followed by a loud note every few seconds.Īnyway, I went through the usual strolling through the level. The Green Mountains music was played with the same instrument as the Blue Mountains, but the melody was totally different. Was that even possible for an NES game? I know the Super Nintendo could do it, but I had never seen a transparency effect in a game on an NES. Judging by the life and power bar, I'd say he's on Level 10.Īs you might have guessed from the level icon, these levels are green palette swaps of the ground and background tiles from the Blue Mountains.īut what immediately caught my attention was the water, which has a transparency effect. It resembled Titanosaurus' sonar attack, and if this were a hack it may have been inspired by the Roar attack from Atari's Godzilla fighting games.Īlso of note is that when playing as Anguirus, the "Level" meter gets glitched up. When you pressed Start, he would fire a beam of energy from his mouth. It was a good way of clearing out stage enemies, but unfortunately doing this also drained the power bar.īut the spiked ball wasn't his only special ability. You could still take damage, but it was lessened. Instead he had something far more interesting: The ability to curl up into a spiked ball of death and roll around. He could punch and kick like Godzilla, but no tail whip. It wasn't a huge difference, but being able to stand was helpful in boss fights, and crawling sometimes helped dodge obstacles and attacks. Using the up and down buttons you could choose whether Anguirus stood in a bipedal stance or crawled around on all fours. I moved my new Anguirus piece over to the level right next to it, eager to test out my new monster.īefore I get into the level description I'll talk about Anguirus a bit: The game took me back to the board and I had a new playable monster in the form of Anguirus! Ever since I was kid, I always wanted to play as Anguirus, since he was my second favorite Godzilla monster (And plus I never liked Mothra all that much). I wasn't entirely sure at the time what Face meant by "new monster", but I couldn't resist answering "Yes", just to see what would happen. (I don't know who came up with this question, but I really hope they're getting mental help) Does it taste good when you bite a woman?.(There was no clarification of what Face meant by "it" so I just guessed) Here's another list of results in the same format as the last one: I was surprised that there were two new Toho monsters this time. There were four boss monsters this time: SpaceGodzilla, Manda, Gigan, and Baragon. While listening to the music, I looked at the Dementia board. Like most of these new map themes, it had a dangerous suspenseful feel. The Dementia board music sounded a lot like the Saturn music, except it was slowed down, and played with a piano-sounding instrument. I was also somewhat worried that backtracking might cause the game to become even more strange. Or it could be something much more cryptic and strange, maybe even something horrifying.īefore I got a good look at the Dementia board, I considered replaying Trance to see if the red monster would look at me again. Maybe, just maybe, there would be something in the credits, an explanation by the creators as to why they made this. As far as I could tell, there was only one way to figure out what the deal with this game was: To play it through to the end. Maybe it was some kind of art experiment? Some group project made by a bunch of really talented and crazy people, and they lost the cartridge somehow? Or maybe they intended for some random person to find it? If they were trying to make a genuine sequel with new Godzilla monsters, then why did they add.everything else? If it was a prank, it wasn't funny in any way I could understand, and they clearly put far too much effort into it. It didn't seem to add up in any kind of meaningful way. The new Godzilla monsters, the weird replacement monsters, out of place imagery like the green temples, quiz levels, and the red monster chases. But why did it happen precisely at the moment I insulted the monster? The game COULDN'T have heard what I said, that's impossible. I thought about the way the monster looked at me. When I got back to the game, I was getting very upset and confused.
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